Skylicht Engine
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irr::video::IHardwareBuffer Class Referenceabstract
Inheritance diagram for irr::video::IHardwareBuffer:
irr::IReferenceCounted

Public Member Functions

 IHardwareBuffer (const scene::E_HARDWARE_MAPPING mapping, const u32 flags, const u32 size, const E_HARDWARE_BUFFER_TYPE type, const E_DRIVER_TYPE driverType)
virtual bool update (const scene::E_HARDWARE_MAPPING mapping, const u32 size, const void *data)=0
bool isRequiredUpdate () const
void requestUpdate ()
scene::E_HARDWARE_MAPPING getMapping () const
 Get mapping for buffer.
u32 getFlags () const
 Get flags for buffer.
u32 size () const
 Get size of buffer in bytes.
E_HARDWARE_BUFFER_TYPE getType () const
 Get type of buffer.
E_DRIVER_TYPE getDriverType () const
 Get driver type of buffer.
Public Member Functions inherited from irr::IReferenceCounted
 IReferenceCounted ()
 Constructor.
virtual ~IReferenceCounted ()
 Destructor.
void grab () const
 Grabs the object. Increments the reference counter by one.
bool drop () const
 Drops the object. Decrements the reference counter by one.
s32 getReferenceCount () const
 Get the reference count.
const c8getDebugName () const
 Returns the debug name of the object.

Protected Attributes

scene::E_HARDWARE_MAPPING Mapping
u32 Flags
u32 Size
E_HARDWARE_BUFFER_TYPE Type
E_DRIVER_TYPE DriverType
bool RequiredUpdate

Additional Inherited Members

Protected Member Functions inherited from irr::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.

The documentation for this class was generated from the following file: