Struct for holding material parameters which exist per texture layer.
More...
#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/SMaterialLayer.h>
Struct for holding material parameters which exist per texture layer.
◆ SMaterialLayer()
| irr::video::SMaterialLayer::SMaterialLayer |
( |
const SMaterialLayer & | other | ) |
|
|
inline |
Copy constructor.
- Parameters
-
| other | Material layer to copy from. |
◆ getTextureMatrix() [1/2]
Gets the texture transformation matrix.
- Returns
- Texture matrix of this layer.
◆ getTextureMatrix() [2/2]
| const core::matrix4 & irr::video::SMaterialLayer::getTextureMatrix |
( |
| ) |
const |
|
inline |
Gets the immutable texture transformation matrix.
- Returns
- Texture matrix of this layer.
◆ operator!=()
| bool irr::video::SMaterialLayer::operator!= |
( |
const SMaterialLayer & | b | ) |
const |
|
inline |
Inequality operator.
- Parameters
-
- Returns
- True if layers are different, else false.
◆ operator=()
Assignment operator.
- Parameters
-
| other | Material layer to copy from. |
- Returns
- This material layer, updated.
◆ operator==()
| bool irr::video::SMaterialLayer::operator== |
( |
const SMaterialLayer & | b | ) |
const |
|
inline |
Equality operator.
- Parameters
-
- Returns
- True if layers are equal, else false.
◆ setTextureMatrix()
| void irr::video::SMaterialLayer::setTextureMatrix |
( |
const core::matrix4 & | mat | ) |
|
|
inline |
Sets the texture transformation matrix to mat.
- Parameters
-
| mat | New texture matrix for this layer. |
◆ AnisotropicFilter
| u8 irr::video::SMaterialLayer::AnisotropicFilter |
Is anisotropic filtering enabled? Default: 0, disabled.
In Irrlicht you can use anisotropic texture filtering in conjunction with bilinear or trilinear texture filtering to improve rendering results. Primitives will look less blurry with this flag switched on. The number gives the maximal anisotropy degree, and is often in the range 2-16. Value 1 is equivalent to 0, but should be avoided.
◆ LODBias
| s8 irr::video::SMaterialLayer::LODBias |
Bias for the mipmap choosing decision.
This value can make the textures more or less blurry than with the default value of 0. The value (divided by 8.f) is added to the mipmap level chosen initially, and thus takes a smaller mipmap for a region if the value is positive.
◆ TextureWrapU
| u8 irr::video::SMaterialLayer::TextureWrapU |
◆ TrilinearFilter
| bool irr::video::SMaterialLayer::TrilinearFilter |
Is trilinear filtering enabled? Default: false.
If the trilinear filter flag is enabled, the bilinear filtering flag is ignored.
The documentation for this class was generated from the following file: