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Skylicht Engine
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Objects for scene construction and game object management. More...
Classes | |
| class | Skylicht::CComponentSystem |
| This is an abstract class that describes a component that is called to update continuously. You can add multiple components to a GameObject to handle its updates. More... | |
| class | Skylicht::CContainerObject |
| It's an object class used to manage multiple objects. More... | |
| class | Skylicht::CGameObject |
| This object class stores information for a GameObject. More... | |
| class | Skylicht::CZone |
| It's the primary container object for the CScene; all CGameObject have a CZone as their root parent. More... | |
| class | Skylicht::CScene |
| This object class manages all other objects, it represents the data of a scene. More... | |
Objects for scene construction and game object management.