Skylicht Engine
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Scene Graph

Objects for scene construction and game object management. More...

Classes

class  Skylicht::CComponentSystem
 This is an abstract class that describes a component that is called to update continuously. You can add multiple components to a GameObject to handle its updates. More...
class  Skylicht::CContainerObject
 It's an object class used to manage multiple objects. More...
class  Skylicht::CGameObject
 This object class stores information for a GameObject. More...
class  Skylicht::CZone
 It's the primary container object for the CScene; all CGameObject have a CZone as their root parent. More...
class  Skylicht::CScene
 This object class manages all other objects, it represents the data of a scene. More...

Detailed Description

Objects for scene construction and game object management.