Skylicht Engine
Loading...
Searching...
No Matches
Skylicht::CShader::SAttributeMapping Struct Reference

Structure for mapping UI attributes to uniforms. More...

#include <Material/Shader/CShader.h>

Public Attributes

std::string UniformName
 Name of the uniform.
std::string AttributeName
 Associated editor attribute name.

Detailed Description

Structure for mapping UI attributes to uniforms.


The documentation for this struct was generated from the following file: