Skylicht Engine
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Skylicht::CShader::SResource Struct Reference

Structure describing a shader resource (texture, cube map, etc.). More...

#include <Material/Shader/CShader.h>

Public Attributes

std::string Name
std::string Path
EResourceType Type

Detailed Description

Structure describing a shader resource (texture, cube map, etc.).


The documentation for this struct was generated from the following file: