Skylicht Engine
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Skylicht::CShader::SShader Struct Reference

Structure for storing shader source file names. More...

#include <Material/Shader/CShader.h>

Public Attributes

std::string VertexShader
 Vertex shader file path.
std::string FragmentShader
 Fragment / pixel shader file path.

Detailed Description

Structure for storing shader source file names.


The documentation for this struct was generated from the following file: