Skylicht Engine
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Skylicht::CShader::SShaderInstancing Struct Reference

Structure for instancing shader information. More...

#include <Material/Shader/CShader.h>

Public Attributes

video::E_VERTEX_TYPE VertexType
 Vertex type for instancing.
std::string ShaderName
 Name of instancing shader.
std::string InstancingVertex
IShaderInstancingInstancing
 Custom instancing logic.
CShaderInstancingShader
 Pointer to instancing shader.

Detailed Description

Structure for instancing shader information.

Member Data Documentation

◆ InstancingVertex

std::string Skylicht::CShader::SShaderInstancing::InstancingVertex

Vertex type name for instancing "standard_color", "2texcoords_color", "standard_sg", "tangents_sg"


The documentation for this struct was generated from the following file: