![]() |
Skylicht Engine
|
Structure for instancing shader information. More...
#include <Material/Shader/CShader.h>
Public Attributes | |
| video::E_VERTEX_TYPE | VertexType |
| Vertex type for instancing. | |
| std::string | ShaderName |
| Name of instancing shader. | |
| std::string | InstancingVertex |
| IShaderInstancing * | Instancing |
| Custom instancing logic. | |
| CShader * | InstancingShader |
| Pointer to instancing shader. | |
Structure for instancing shader information.
| std::string Skylicht::CShader::SShaderInstancing::InstancingVertex |
Vertex type name for instancing "standard_color", "2texcoords_color", "standard_sg", "tangents_sg"