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Skylicht Engine
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Structure storing texture info: package, path, and pointer to the texture. More...
#include <TextureManager/CTextureManager.h>
Public Attributes | |
| std::string | Package |
| Name of the package containing the texture. | |
| std::string | Path |
| Actual path of the texture file. | |
| ITexture * | Texture |
| Pointer to the texture resource. | |
Structure storing texture info: package, path, and pointer to the texture.