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Skylicht Engine
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structure used to set sprites as cursors. More...
#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/ICursorControl.h>
Public Member Functions | |
| SCursorSprite (gui::IGUISpriteBank *spriteBank, s32 spriteId, const core::position2d< s32 > &hotspot=(core::position2d< s32 >(0, 0))) | |
Public Attributes | |
| IGUISpriteBank * | SpriteBank |
| s32 | SpriteId |
| core::position2d< s32 > | HotSpot |
structure used to set sprites as cursors.