Skylicht Engine
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irr::gui::SCursorSprite Struct Reference

structure used to set sprites as cursors. More...

#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/ICursorControl.h>

Public Member Functions

 SCursorSprite (gui::IGUISpriteBank *spriteBank, s32 spriteId, const core::position2d< s32 > &hotspot=(core::position2d< s32 >(0, 0)))

Public Attributes

IGUISpriteBank * SpriteBank
s32 SpriteId
core::position2d< s32HotSpot

Detailed Description

structure used to set sprites as cursors.


The documentation for this struct was generated from the following file: