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Skylicht Engine
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Struct for holding particle data. More...
#include <C:/Projects/skylicht-engine/Projects/Irrlicht/Include/SParticle.h>
Public Attributes | |
| core::vector3df | pos |
| Position of the particle. | |
| core::vector3df | vector |
| Direction and speed of the particle. | |
| u32 | startTime |
| Start life time of the particle. | |
| u32 | endTime |
| End life time of the particle. | |
| video::SColor | color |
| Current color of the particle. | |
| video::SColor | startColor |
| Original color of the particle. | |
| core::vector3df | startVector |
| Original direction and speed of the particle. | |
| core::dimension2df | size |
| Scale of the particle. | |
| core::dimension2df | startSize |
| Original scale of the particle. | |
Struct for holding particle data.
| core::dimension2df irr::scene::SParticle::size |
Scale of the particle.
The current scale of the particle.
| video::SColor irr::scene::SParticle::startColor |
Original color of the particle.
That's the color of the particle it had when it was emitted.
| core::dimension2df irr::scene::SParticle::startSize |
Original scale of the particle.
The scale of the particle when it was emitted.
| core::vector3df irr::scene::SParticle::startVector |
Original direction and speed of the particle.
The direction and speed the particle had when it was emitted.