Skylicht Engine
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RenderPipeline
CDeferredLightmapRP.h
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/*
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!@
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MIT License
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Copyright (c) 2023 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "CBaseRP.h"
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#include "CPostProcessorRP.h"
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namespace
Skylicht
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{
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class
SKYLICHT_API CDeferredLightmapRP :
public
CBaseRP
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{
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protected
:
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static
bool
s_enableRenderTestIndirect;
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protected
:
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ITexture
* m_target;
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ITexture
* m_albedo;
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ITexture
* m_position;
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ITexture
* m_normal;
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ITexture
* m_data;
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ITexture
* m_indirect;
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ITexture
* m_lightBuffer;
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core::dimension2du
m_size;
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core::array<irr::video::IRenderTarget>
m_multiRenderTarget;
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core::matrix4
m_viewMatrix;
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core::matrix4
m_projectionMatrix;
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bool
m_isIndirectPass;
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bool
m_isDirectionalPass;
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int
m_vertexColorShader;
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int
m_textureColorShader;
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int
m_textureLinearRGBShader;
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int
m_lightmapIndirectShader;
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int
m_lightmapDirectionalShader;
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int
m_lightmapIndirectTestShader;
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int
m_lightDirection;
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SMaterial
m_directionalLightPass;
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SMaterial
m_finalPass;
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int
m_pointLightShader;
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int
m_pointLightShadowShader;
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int
m_spotLightShader;
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float
m_indirectMultipler;
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float
m_directMultipler;
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float
m_lightMultipler;
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IPostProcessor
* m_postProcessor;
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protected
:
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void
initDefferredMaterial();
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public
:
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CDeferredLightmapRP();
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virtual
~CDeferredLightmapRP();
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virtual
bool
canRenderMaterial(
CMaterial
* material);
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virtual
bool
canRenderShader(
CShader
* shader);
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virtual
void
initRender(
int
w,
int
h);
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virtual
void
resize(
int
w,
int
h);
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virtual
void
render(
ITexture
* target,
CCamera
* camera,
CEntityManager
* entityManager,
const
core::recti
& viewport,
int
cubeFaceId = -1,
IRenderPipeline
* lastRP = NULL);
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virtual
void
drawMeshBuffer(
CMesh
* mesh,
int
bufferID,
CEntityManager
* entity,
int
entityID,
bool
skinnedMesh);
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virtual
void
drawInstancingMeshBuffer(
CMesh
* mesh,
int
bufferID,
CShader
* instancingShader,
CEntityManager
* entityMgr,
int
entityID,
bool
skinnedMesh);
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inline
void
setPostProcessor(
IPostProcessor
* pp)
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{
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m_postProcessor = pp;
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}
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inline
void
setIndirectMultipler(
float
f)
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{
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m_indirectMultipler = f;
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}
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inline
void
setDirectMultipler(
float
f)
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{
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m_directMultipler = f;
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}
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inline
void
setLightMultipler(
float
f)
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{
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m_lightMultipler = f;
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}
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static
void
enableTestIndirect(
bool
b);
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protected
:
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void
initRTT(
int
w,
int
h);
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void
releaseRTT();
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};
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}
Skylicht::CCamera
This is an object class used to set up the camera, including its position, viewing angle,...
Definition
CCamera.h:70
Skylicht::CEntityManager
This object class manages all entities within a scene.
Definition
CEntityManager.h:89
Skylicht::CMaterial
The object class describes material information such as which shader it's associated with,...
Definition
CMaterial.h:84
Skylicht::CMesh
Definition
CMesh.h:75
Skylicht::CShader
Represents a programmable shader, including uniforms, UI, resources, instancing and platform-specific...
Definition
CShader.h:198
Skylicht::IPostProcessor
Definition
IPostProcessor.h:32
Skylicht::IRenderPipeline
Definition
IRenderPipeline.h:37
irr::core::array
Self reallocating template array (like stl vector) with additional features.
Definition
irrArray.h:23
irr::video::ITexture
Interface of a Video Driver dependent Texture.
Definition
ITexture.h:119
irr::video::SMaterial
Struct for holding parameters for a material renderer.
Definition
SMaterial.h:255
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
irr::core::recti
rect< s32 > recti
Rectangle with int values.
Definition
rect.h:273
irr::core::matrix4
CMatrix4< f32 > matrix4
Typedef for f32 matrix.
Definition
matrix4.h:2241
irr::core::dimension2du
dimension2d< u32 > dimension2du
Typedef for an unsigned integer dimension.
Definition
dimension2d.h:212
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