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Skylicht Engine
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Public Member Functions | |
| virtual bool | canRenderMaterial (CMaterial *material) |
| virtual bool | canRenderShader (CShader *shader) |
| virtual void | initRender (int w, int h) |
| virtual void | resize (int w, int h) |
| virtual void | render (ITexture *target, CCamera *camera, CEntityManager *entityManager, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL) |
| virtual void | drawMeshBuffer (CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) |
| virtual void | drawInstancingMeshBuffer (CMesh *mesh, int bufferID, CShader *instancingShader, CEntityManager *entityMgr, int entityID, bool skinnedMesh) |
| void | setPostProcessor (IPostProcessor *pp) |
| void | setIndirectMultipler (float f) |
| void | setDirectMultipler (float f) |
| void | setLightMultipler (float f) |
| Public Member Functions inherited from Skylicht::CBaseRP | |
| virtual void | setCamera (CCamera *camera) |
| virtual void | setNextPipeLine (IRenderPipeline *next) |
| virtual void | onNext (ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &vp, int cubeFaceId) |
| virtual void | updateTextureResource (CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) |
| virtual void | updateShaderResource (CShader *shader, CEntityManager *entity, int entityID, video::SMaterial &irrMaterial) |
| void | beginRender2D (float w, float h) |
| void | renderBufferToTarget (float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) |
| void | renderBufferToTarget (float dx, float dy, float dw, float dh, float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) |
| void | renderEnvironment (CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture[], int *face, int numFace, bool allPipeline) |
| void | renderCubeEnvironment (CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture, int *face, int numFace, bool allPipeline) |
| void | unbindRTT () |
| Public Member Functions inherited from Skylicht::IRenderPipeline | |
| virtual ERenderPipelineType | getType () |
| virtual void | render (ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL)=0 |
| virtual void | onNext (ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId)=0 |
Static Public Member Functions | |
| static void | enableTestIndirect (bool b) |
| Static Public Member Functions inherited from Skylicht::CBaseRP | |
| static void | saveFBOToFile (ITexture *texture, const char *output) |
| static void | setBakeMode (bool b) |
| static void | setBakeLightmapMode (bool b) |
| static void | setBakeLightingMapBounce (u32 i) |
| static void | setClearColor (const SColor &c) |
| static void | setMaxLight (u32 maxLights) |
Protected Member Functions | |
| void | initDefferredMaterial () |
| void | initRTT (int w, int h) |
| void | releaseRTT () |
| Protected Member Functions inherited from Skylicht::CBaseRP | |
| void | disableTextureBilinear (SMaterial &m, int slot) |
| void | enableTextureBilinear (SMaterial &m, int slot) |
| void | setTarget (ITexture *target, int faceId) |
| void | drawSceneToTexture (ITexture *target, CCamera *camera, CEntityManager *entityMgr, bool allPipeline) |
| void | drawSceneToCubeTexture (ITexture *target, CCamera *camera, video::E_CUBEMAP_FACE faceID, CEntityManager *entityMgr, bool allPipeline) |
Protected Attributes | |
| ITexture * | m_target |
| ITexture * | m_albedo |
| ITexture * | m_position |
| ITexture * | m_normal |
| ITexture * | m_data |
| ITexture * | m_indirect |
| ITexture * | m_lightBuffer |
| core::dimension2du | m_size |
| core::array< irr::video::IRenderTarget > | m_multiRenderTarget |
| core::matrix4 | m_viewMatrix |
| core::matrix4 | m_projectionMatrix |
| bool | m_isIndirectPass |
| bool | m_isDirectionalPass |
| int | m_vertexColorShader |
| int | m_textureColorShader |
| int | m_textureLinearRGBShader |
| int | m_lightmapIndirectShader |
| int | m_lightmapDirectionalShader |
| int | m_lightmapIndirectTestShader |
| int | m_lightDirection |
| SMaterial | m_directionalLightPass |
| SMaterial | m_finalPass |
| int | m_pointLightShader |
| int | m_pointLightShadowShader |
| int | m_spotLightShader |
| float | m_indirectMultipler |
| float | m_directMultipler |
| float | m_lightMultipler |
| IPostProcessor * | m_postProcessor |
| Protected Attributes inherited from Skylicht::CBaseRP | |
| IRenderPipeline * | m_next |
| CMeshBuffer< video::S3DVertex2TCoords > * | m_drawBuffer |
| IVertexBuffer * | m_verticesImage |
| IIndexBuffer * | m_indicesImage |
| float | m_viewport2DW |
| float | m_viewport2DH |
| SMaterial | m_unbindMaterial |
| int | m_textureColorShaderID |
| Protected Attributes inherited from Skylicht::IRenderPipeline | |
| ERenderPipelineType | m_type |
Static Protected Attributes | |
| static bool | s_enableRenderTestIndirect |
| Static Protected Attributes inherited from Skylicht::CBaseRP | |
| static bool | s_bakeMode |
| static bool | s_bakeLMMode |
| static u32 | s_bakeBounce |
| static u32 | s_maxLight |
| static SColor | s_clearColor |
Additional Inherited Members | |
| Public Types inherited from Skylicht::IRenderPipeline | |
| enum | ERenderPipelineType { Forwarder , Deferred , ShadowMap , Mix } |
| Public Attributes inherited from Skylicht::IRenderPipeline | |
| std::function< void(IRenderPipeline *)> | OnFinish |
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virtual |
Reimplemented from Skylicht::CBaseRP.
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virtual |
Reimplemented from Skylicht::CBaseRP.
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virtual |
Reimplemented from Skylicht::CBaseRP.
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virtual |
Reimplemented from Skylicht::CBaseRP.
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virtual |
Implements Skylicht::IRenderPipeline.
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virtual |
Implements Skylicht::CBaseRP.
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virtual |
Implements Skylicht::IRenderPipeline.