Skylicht Engine
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Scene
CSceneImporter.h
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/*
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!@
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MIT License
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Copyright (c) 2021 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "GameObject/CZone.h"
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#include "CScene.h"
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#include "Serializable/CObjectSerializable.h"
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#include "Serializable/CSerializableLoader.h"
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namespace
Skylicht
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{
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class
SKYLICHT_API
CSceneImporter
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{
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static
void
buildComponent(
CGameObject
*
object
,
io::IXMLReader
* xmlReader);
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static
void
buildScene(
CScene
*
scene
,
CContainerObject
* target,
io::IXMLReader
* xmlReader);
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static
bool
loadStep(
CScene
*
scene
,
io::IXMLReader
* reader);
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public
:
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static
bool
beginImportScene(
CScene
*
scene
,
const
char
* path);
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static
bool
updateLoadScene();
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static
float
getLoadingPercent();
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static
int
getTotalObjects();
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static
CGameObject
* importTemplate(
CContainerObject
* target,
const
char
* path);
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static
bool
beginImportTemplate(
CContainerObject
* target,
const
char
* path);
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static
CObjectSerializable
* importTemplateToObject(
CZone
* zone,
const
char
* path);
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static
void
reloadTemplate(
CGameObject
* obj,
CObjectSerializable
* templateData);
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static
int
beginReloadTemplate(
CScene
*
scene
,
CObjectSerializable
* templateData);
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static
int
beginReplaceTemplate(
CScene
*
scene
,
const
char
* oldTemplateId,
CObjectSerializable
* templateData);
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static
bool
reloadTemplate();
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static
std::list<CGameObject*>& getObjects();
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};
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}
Skylicht::CContainerObject
It's an object class used to manage multiple objects.
Definition
CContainerObject.h:39
Skylicht::CGameObject
This object class stores information for a GameObject.
Definition
CGameObject.h:52
Skylicht::CObjectSerializable
Definition
CObjectSerializable.h:36
Skylicht::CScene
This object class manages all other objects, it represents the data of a scene.
Definition
CScene.h:103
Skylicht::CSceneImporter
Definition
CSceneImporter.h:35
Skylicht::CZone
It's the primary container object for the CScene; all CGameObject have a CZone as their root parent.
Definition
CZone.h:37
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
irr::io::IXMLReader
IIrrXMLReader< wchar_t, IReferenceCounted > IXMLReader
An xml reader for wide characters, derived from IReferenceCounted.
Definition
IXMLReader.h:19
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition
CIndexBuffer.h:13
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