Skylicht Engine
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CSceneImporter.h
1/*
2!@
3MIT License
4
5Copyright (c) 2021 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "GameObject/CZone.h"
28#include "CScene.h"
29#include "Serializable/CObjectSerializable.h"
30#include "Serializable/CSerializableLoader.h"
31
32namespace Skylicht
33{
34 class SKYLICHT_API CSceneImporter
35 {
36 static void buildComponent(CGameObject* object, io::IXMLReader* xmlReader);
37
38 static void buildScene(CScene* scene, CContainerObject* target, io::IXMLReader* xmlReader);
39
40 static bool loadStep(CScene* scene, io::IXMLReader* reader);
41
42 public:
43
44 static bool beginImportScene(CScene* scene, const char* path);
45
46 static bool updateLoadScene();
47
48 static float getLoadingPercent();
49
50 static int getTotalObjects();
51
52 static CGameObject* importTemplate(CContainerObject* target, const char* path);
53
54 static bool beginImportTemplate(CContainerObject* target, const char* path);
55
56 static CObjectSerializable* importTemplateToObject(CZone* zone, const char* path);
57
58 static void reloadTemplate(CGameObject* obj, CObjectSerializable* templateData);
59
60 static int beginReloadTemplate(CScene* scene, CObjectSerializable* templateData);
61
62 static int beginReplaceTemplate(CScene* scene, const char* oldTemplateId, CObjectSerializable* templateData);
63
64 static bool reloadTemplate();
65
66 static std::list<CGameObject*>& getObjects();
67 };
68}
It's an object class used to manage multiple objects.
Definition CContainerObject.h:39
This object class stores information for a GameObject.
Definition CGameObject.h:52
Definition CObjectSerializable.h:36
This object class manages all other objects, it represents the data of a scene.
Definition CScene.h:103
Definition CSceneImporter.h:35
It's the primary container object for the CScene; all CGameObject have a CZone as their root parent.
Definition CZone.h:37
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
IIrrXMLReader< wchar_t, IReferenceCounted > IXMLReader
An xml reader for wide characters, derived from IReferenceCounted.
Definition IXMLReader.h:19
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CIndexBuffer.h:13