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Skylicht Engine
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Static Public Member Functions | |
| static bool | beginImportScene (CScene *scene, const char *path) |
| static bool | updateLoadScene () |
| static float | getLoadingPercent () |
| static int | getTotalObjects () |
| static CGameObject * | importTemplate (CContainerObject *target, const char *path) |
| static bool | beginImportTemplate (CContainerObject *target, const char *path) |
| static CObjectSerializable * | importTemplateToObject (CZone *zone, const char *path) |
| static void | reloadTemplate (CGameObject *obj, CObjectSerializable *templateData) |
| static int | beginReloadTemplate (CScene *scene, CObjectSerializable *templateData) |
| static int | beginReplaceTemplate (CScene *scene, const char *oldTemplateId, CObjectSerializable *templateData) |
| static bool | reloadTemplate () |
| static std::list< CGameObject * > & | getObjects () |