Skylicht Engine
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Graphics2D
SpriteFrame
CSpriteFrame.h
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/*
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!@
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MIT License
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Copyright (c) 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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namespace
Skylicht
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{
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class
CAtlas
;
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struct
SKYLICHT_API SImage
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{
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int
ID;
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std::string Path;
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ITexture* Texture;
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CAtlas
* Atlas;
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SImage()
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{
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ID = -1;
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Texture = NULL;
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Atlas = NULL;
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}
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};
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struct
SKYLICHT_API SModuleRect
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{
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int
ID;
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std::string Name;
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float
X;
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float
Y;
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float
W;
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float
H;
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SModuleRect()
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{
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ID = -1;
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X = -1;
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Y = -1;
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W = -1;
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H = -1;
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}
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};
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struct
SFrame
;
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struct
SKYLICHT_API SModuleOffset
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{
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SModuleRect
* Module;
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SFrame
* Frame;
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float
OffsetX;
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float
OffsetY;
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float
XAdvance;
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bool
FlipX;
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bool
FlipY;
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wchar_t
Character;
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SModuleOffset();
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void
getPositionBuffer(video::S3DVertex* vertices, u16* indices,
int
vertexOffset,
const
core::matrix4& mat,
float
scaleW = 1.0f,
float
scaleH = 1.0f);
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void
getPositionBuffer(video::S3DVertex* vertices, u16* indices,
int
vertexOffset,
float
offsetX,
float
offsetY,
const
core::matrix4& mat,
float
scaleW = 1.0f,
float
scaleH = 1.0f);
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void
getTexCoordBuffer(video::S3DVertex* vertices,
float
texWidth,
float
texHeight,
float
scaleW = 1.0f,
float
scaleH = 1.0f);
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void
getColorBuffer(video::S3DVertex* vertices,
const
SColor& c);
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};
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struct
SKYLICHT_API SFrame
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{
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std::string ID;
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std::string Name;
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std::vector<SModuleOffset> ModuleOffset;
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SImage
* Image;
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core::rectf BoudingRect;
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SFrame()
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{
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ID = -1;
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Image = NULL;
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}
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inline
float
getWidth()
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{
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return
BoudingRect.getWidth();
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}
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inline
float
getHeight()
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{
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return
BoudingRect.getHeight();
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}
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};
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class
SKYLICHT_API CSpriteFrame :
public
IReferenceCounted {
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protected
:
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std::vector<SImage*> m_images;
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std::vector<SFrame*> m_frames;
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std::vector<SModuleRect*> m_modules;
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std::map<std::string, SFrame*> m_names;
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std::map<std::string, SFrame*> m_ids;
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bool
m_deleteAtlas;
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std::string m_id;
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std::string m_path;
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public
:
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CSpriteFrame();
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virtual
~CSpriteFrame();
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bool
load(
const
char
* fileName);
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inline
std::vector<SFrame*>& getFrames()
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{
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return
m_frames;
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}
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inline
SFrame
* getFrameByName(
const
char
* name)
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{
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return
m_names[name];
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}
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inline
SFrame
* getFrameById(
const
char
*
id
)
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{
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return
m_ids[id];
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}
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inline
const
char
* getId()
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{
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return
m_id.c_str();
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}
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inline
const
char
* getPath()
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{
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return
m_path.c_str();
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}
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};
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}
Skylicht::CAtlas
Definition
CAtlas.h:30
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::SFrame
Definition
CSpriteFrame.h:93
Skylicht::SImage
Definition
CSpriteFrame.h:32
Skylicht::SModuleRect
Definition
CSpriteFrame.h:47
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