Skylicht Engine
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Skylicht::SModuleOffset Struct Reference

Public Member Functions

void getPositionBuffer (video::S3DVertex *vertices, u16 *indices, int vertexOffset, const core::matrix4 &mat, float scaleW=1.0f, float scaleH=1.0f)
void getPositionBuffer (video::S3DVertex *vertices, u16 *indices, int vertexOffset, float offsetX, float offsetY, const core::matrix4 &mat, float scaleW=1.0f, float scaleH=1.0f)
void getTexCoordBuffer (video::S3DVertex *vertices, float texWidth, float texHeight, float scaleW=1.0f, float scaleH=1.0f)
void getColorBuffer (video::S3DVertex *vertices, const SColor &c)

Public Attributes

SModuleRectModule
SFrameFrame
float OffsetX
float OffsetY
float XAdvance
bool FlipX
bool FlipY
wchar_t Character

The documentation for this struct was generated from the following file: