Skylicht Engine
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ICollisionObject.h
1/*
2!@
3MIT License
4
5Copyright (c) 2024 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "Components/CComponentSystem.h"
28
29namespace Skylicht
30{
31 namespace Physics
32 {
38 {
39 core::vector3df PositionWorldOnA;
40 core::vector3df PositionWorldOnB;
41 core::vector3df NormalWorldOnB;
42 };
43
62 class ICollisionObject : public CComponentSystem
63 {
64 public:
70 { Unknown,
71 RigidBody,
72 Character
73 };
74 protected:
75 ECollisionType m_collisionType;
76
77 int m_group;
78 int m_filter;
79
80 public:
82
83 virtual ~ICollisionObject();
84
90 virtual void setCollisionGroupAndFilter(int group, int filter);
91
97 std::function<void(ICollisionObject*, ICollisionObject*, SCollisionContactPoint*, int)> OnCollision;
98
104 {
105 return m_collisionType;
106 }
107
112 inline int getCollisionGroup()
113 {
114 return m_group;
115 }
116
122 {
123 return m_filter;
124 }
125 };
126 }
127}
Base interface for all objects that can participate in collisions.
Definition ICollisionObject.h:63
int getCollisionFilter()
Gets the collision filter bitmask.
Definition ICollisionObject.h:121
std::function< void(ICollisionObject *, ICollisionObject *, SCollisionContactPoint *, int)> OnCollision
Callback function triggered when a collision occurs.
Definition ICollisionObject.h:97
virtual void setCollisionGroupAndFilter(int group, int filter)
Sets the collision group and filter mask.
int getCollisionGroup()
Gets the collision group bitmask.
Definition ICollisionObject.h:112
ECollisionType getCollisionType()
Gets the collision type.
Definition ICollisionObject.h:103
ECollisionType
Types of collision objects.
Definition ICollisionObject.h:70
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
Data structure containing information about a collision contact point.
Definition ICollisionObject.h:38
core::vector3df PositionWorldOnB
Contact point on object B in world space.
Definition ICollisionObject.h:40
core::vector3df PositionWorldOnA
Contact point on object A in world space.
Definition ICollisionObject.h:39
core::vector3df NormalWorldOnB
Normal vector on object B at the contact point.
Definition ICollisionObject.h:41