Skylicht Engine
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Skylicht::Physics::SCollisionContactPoint Struct Reference

Data structure containing information about a collision contact point. More...

#include <PhysicsEngine/ICollisionObject.h>

Public Attributes

core::vector3df PositionWorldOnA
 Contact point on object A in world space.
core::vector3df PositionWorldOnB
 Contact point on object B in world space.
core::vector3df NormalWorldOnB
 Normal vector on object B at the contact point.

Detailed Description

Data structure containing information about a collision contact point.


The documentation for this struct was generated from the following file: