Data structure containing information about a collision contact point.
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#include <PhysicsEngine/ICollisionObject.h>
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core::vector3df | PositionWorldOnA |
| | Contact point on object A in world space.
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core::vector3df | PositionWorldOnB |
| | Contact point on object B in world space.
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core::vector3df | NormalWorldOnB |
| | Normal vector on object B at the contact point.
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Data structure containing information about a collision contact point.
The documentation for this struct was generated from the following file: