5#ifndef __I_SCENE_NODE_ANIMATOR_H_INCLUDED__
6#define __I_SCENE_NODE_ANIMATOR_H_INCLUDED__
8#include "IReferenceCounted.h"
10#include "ESceneNodeAnimatorTypes.h"
11#include "IAttributeExchangingObject.h"
12#include "IEventReceiver.h"
Interface of an object which can receive events.
Definition IEventReceiver.h:474
An object which is able to serialize and deserialize its attributes into an attributes object.
Definition IAttributeExchangingObject.h:52
Provides a generic interface for attributes and their values and the possiblity to serialize them.
Definition IAttributes.h:42
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
Definition ISceneManager.h:135
Animates a scene node. Can animate position, rotation, material, and so on.
Definition ISceneNodeAnimator.h:31
virtual ISceneNodeAnimator * createClone(ISceneNode *node, ISceneManager *newManager=0)=0
Creates a clone of this animator.
virtual bool isEventReceiverEnabled() const
Returns true if this animator receives events.
Definition ISceneNodeAnimator.h:47
virtual bool hasFinished(void) const
Returns if the animator has finished.
Definition ISceneNodeAnimator.h:67
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const
Returns type of the scene node animator.
Definition ISceneNodeAnimator.h:59
virtual void animateNode(ISceneNode *node, u32 timeMs)=0
Animates a scene node.
virtual bool OnEvent(const SEvent &event)
Event receiver, override this function for camera controlling animators.
Definition ISceneNodeAnimator.h:53
Scene node interface.
Definition ISceneNode.h:41
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archive...
Definition EAttributes.h:11
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CIndexBuffer.h:13
ESCENE_NODE_ANIMATOR_TYPE
An enumeration for all types of built-in scene node animators.
Definition ESceneNodeAnimatorTypes.h:15
@ ESNAT_UNKNOWN
Unknown scene node animator.
Definition ESceneNodeAnimatorTypes.h:47
Everything in the Irrlicht Engine can be found in this namespace.
Definition Skylicht.h:33
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.h:58
SEvents hold information about an event. See irr::IEventReceiver for details on event handling.
Definition IEventReceiver.h:273