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Skylicht Engine
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Represents a morph target (blend shape) for a mesh. More...
#include <RenderMesh/CMesh.h>
Public Attributes | |
| std::string | Name |
| float | Weight |
| core::array< u32 > | VtxId |
| core::array< core::vector3df > | Offset |
| core::array< core::vector3df > | NormalOffset |
Additional Inherited Members | |
| Public Member Functions inherited from irr::IReferenceCounted | |
| IReferenceCounted () | |
| Constructor. | |
| virtual | ~IReferenceCounted () |
| Destructor. | |
| void | grab () const |
| Grabs the object. Increments the reference counter by one. | |
| bool | drop () const |
| Drops the object. Decrements the reference counter by one. | |
| s32 | getReferenceCount () const |
| Get the reference count. | |
| const c8 * | getDebugName () const |
| Returns the debug name of the object. | |
| Protected Member Functions inherited from irr::IReferenceCounted | |
| void | setDebugName (const c8 *newName) |
| Sets the debug name of the object. | |
Represents a morph target (blend shape) for a mesh.
Example: Accessing and updating blend shapes