![]() |
Skylicht Engine
|
Public Member Functions | |
| virtual void | beginQuery (CEntityManager *entityManager) |
| virtual void | onQuery (CEntityManager *entityManager, CEntity **entities, int count) |
| virtual void | init (CEntityManager *entityManager) |
| virtual void | update (CEntityManager *entityManager) |
| Public Member Functions inherited from Skylicht::IEntitySystem | |
| virtual bool | isRenderSystem () |
| void | setSystemOrder (int order) |
| int | getSystemOrder () |
Protected Member Functions | |
| void | updateLayout () |
| void | updateAlign () |
| void | layoutNoDock (CGUITransformData *t, CGUIAlignData *a, const core::rectf &parentRect) |
| void | layoutDock (CGUITransformData *t, CGUIAlignData *a, const core::rectf &parentRect) |
| void | updateTransform () |
Protected Attributes | |
| CFastArray< CWorldTransformData * > | m_worldTransforms |
| CFastArray< CGUITransformData * > | m_guiTransform |
| CFastArray< CGUIAlignData * > | m_guiAlign |
| CFastArray< CGUILayoutData * > | m_parentLayout |
| CFastArray< CGUIChildLayoutData * > | m_guiLayout |
| Protected Attributes inherited from Skylicht::IEntitySystem | |
| int | m_systemOrder |
|
virtual |
Implements Skylicht::IEntitySystem.
|
virtual |
Implements Skylicht::IEntitySystem.
|
virtual |
Implements Skylicht::IEntitySystem.
|
virtual |
Implements Skylicht::IEntitySystem.