Skylicht Engine
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Skylicht::CPostProcessorRP Member List

This is the complete list of members for Skylicht::CPostProcessorRP, including all inherited members.

beginRender2D(float w, float h) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
blurDown(int from, int to) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRP
blurUp(int from, int to) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRP
brightFilter(ITexture *from, ITexture *to, ITexture *emission) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRP
canRenderMaterial(CMaterial *m) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
canRenderShader(CShader *s) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
CBaseRP() (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
CPostProcessorRP() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRP
Deferred enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
disableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
drawInstancingMeshBuffer(CMesh *mesh, int bufferID, CShader *instancingShader, CEntityManager *entityMgr, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
drawMeshBuffer(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
drawSceneToCubeTexture(ITexture *target, CCamera *camera, video::E_CUBEMAP_FACE faceID, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
drawSceneToTexture(ITexture *target, CCamera *camera, CEntityManager *entityMgr, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
enableAutoExposure(bool b) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
enableBloomEffect(bool b) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
enableFXAA(bool b) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
enableLastFrameTexture(bool b) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
enableScreenSpaceReflection(bool b) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
enableTextureBilinear(SMaterial &m, int slot) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
ERenderPipelineType enum name (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
Forwarder enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
getBloomIntensity() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
getBloomThreshold() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
getLastFrameBuffer() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinlinevirtual
getManualExposure() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
getType() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinlinevirtual
initMainRTT(int w, int h) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
initRender(int w, int h) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPvirtual
IPostProcessor() (defined in Skylicht::IPostProcessor)Skylicht::IPostProcessorinline
IRenderPipeline() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinline
isEnableAutoExposure() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
isEnableBloomEffect() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
isEnableFXAA() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
isEnableLastFrameTexture() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
isEnableScreenSpaceReflection() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinlinevirtual
luminanceMapGeneration(ITexture *color) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRP
m_adaptLum (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_adaptLumPass (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_autoExposure (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_bloomEffect (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_bloomFilter (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_bloomIntensity (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_bloomThreshold (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_blurDownFilter (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_blurUpFilter (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_brightFilter (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_drawBuffer (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_effectPass (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_enableLastFrameTexture (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_exposure (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_finalManualExposurePass (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_finalPass (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_fxaa (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_fxaaFilter (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_indicesImage (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_lastFrameBuffer (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_linearPass (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_luminance (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_lumPass (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_lumSize (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_lumTarget (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_next (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_rtt (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_screenSpaceReflection (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_size (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
m_textureColorShaderID (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_type (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineprotected
m_unbindMaterial (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_verticesImage (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_viewport2DH (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
m_viewport2DW (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
Mix enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
OnFinish (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &vp, int cubeFaceId) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
onNext(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId)=0 (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelinepure virtual
postProcessing(ITexture *finalTarget, ITexture *color, ITexture *emission, ITexture *normal, ITexture *position, const core::recti &viewport, int cubeFaceId=-1) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPvirtual
releaseMainRTT() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
render(ITexture *target, CCamera *camera, CEntityManager *entityManager, const core::recti &vp, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPvirtual
render(ITexture *target, CCamera *camera, CEntityManager *entity, const core::recti &viewport, int cubeFaceId=-1, IRenderPipeline *lastRP=NULL)=0 (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelinepure virtual
renderBufferToTarget(float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderBufferToTarget(float dx, float dy, float dw, float dh, float sx, float sy, float sw, float sh, SMaterial &material, bool flipY=true, bool flipX=false) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderCubeEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture, int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
renderEffect(int fromTarget, int toTarget, CMaterial *material) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
renderEffect(ITexture *fromTarget, ITexture *toTarget, CMaterial *material) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPprotected
renderEnvironment(CCamera *camera, CEntityManager *entityMgr, const core::vector3df &position, ITexture *texture[], int *face, int numFace, bool allPipeline) (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
resize(int w, int h) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPvirtual
s_bakeBounce (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_bakeLMMode (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_bakeMode (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_clearColor (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
s_maxLight (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotectedstatic
saveFBOToFile(ITexture *texture, const char *output) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeLightingMapBounce(u32 i) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeLightmapMode(bool b) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBakeMode(bool b) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setBloomIntensity(float f) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
setBloomThreshold(float f) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
setCamera(CCamera *camera) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
setClearColor(const SColor &c) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setManualExposure(float f) (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPinline
setMaxLight(u32 maxLights) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPstatic
setNextPipeLine(IRenderPipeline *next) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
setTarget(ITexture *target, int faceId) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPprotected
ShadowMap enum value (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipeline
unbindRTT() (defined in Skylicht::CBaseRP)Skylicht::CBaseRP
updateShaderResource(CShader *shader, CEntityManager *entity, int entityID, video::SMaterial &irrMaterial) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
updateTextureResource(CMesh *mesh, int bufferID, CEntityManager *entity, int entityID, bool skinnedMesh) (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
~CBaseRP() (defined in Skylicht::CBaseRP)Skylicht::CBaseRPvirtual
~CPostProcessorRP() (defined in Skylicht::CPostProcessorRP)Skylicht::CPostProcessorRPvirtual
~IPostProcessor() (defined in Skylicht::IPostProcessor)Skylicht::IPostProcessorinlinevirtual
~IRenderPipeline() (defined in Skylicht::IRenderPipeline)Skylicht::IRenderPipelineinlinevirtual