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Skylicht Engine
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Static Public Member Functions | |
| static CObjectSerializable * | exportGameObject (CGameObject *object) |
| static void | exportGameObject (CGameObject *object, const char *path) |
| static void | exportScene (CScene *scene, const char *path) |
Static Protected Member Functions | |
| static void | loadChildObjectSerializable (CContainerObject *container, CObjectSerializable *data) |