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Skylicht Engine
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This is the complete list of members for Skylicht::CSkinnedMeshSystem, including all inherited members.
| beginQuery(CEntityManager *entityManager) (defined in Skylicht::CSkinnedMeshSystem) | Skylicht::CSkinnedMeshSystem | virtual |
| CMeshSystem() (defined in Skylicht::CMeshSystem) | Skylicht::CMeshSystem | |
| CSkinnedMeshSystem() (defined in Skylicht::CSkinnedMeshSystem) | Skylicht::CSkinnedMeshSystem | |
| getSystemOrder() (defined in Skylicht::IEntitySystem) | Skylicht::IEntitySystem | inline |
| IEntitySystem() (defined in Skylicht::IEntitySystem) | Skylicht::IEntitySystem | inline |
| init(CEntityManager *entityManager) (defined in Skylicht::CSkinnedMeshSystem) | Skylicht::CSkinnedMeshSystem | virtual |
| isRenderSystem() (defined in Skylicht::IEntitySystem) | Skylicht::IEntitySystem | inlinevirtual |
| m_groupMesh (defined in Skylicht::CMeshSystem) | Skylicht::CMeshSystem | protected |
| m_systemOrder (defined in Skylicht::IEntitySystem) | Skylicht::IEntitySystem | protected |
| onQuery(CEntityManager *entityManager, CEntity **entities, int numEntity) (defined in Skylicht::CSkinnedMeshSystem) | Skylicht::CSkinnedMeshSystem | virtual |
| setSystemOrder(int order) (defined in Skylicht::IEntitySystem) | Skylicht::IEntitySystem | inline |
| update(CEntityManager *entityManager) (defined in Skylicht::CSkinnedMeshSystem) | Skylicht::CSkinnedMeshSystem | virtual |
| updateSkinnedMesh(CEntityManager *entityManager, CEntity **entities, int numEntity) (defined in Skylicht::CSkinnedMeshSystem) | Skylicht::CSkinnedMeshSystem | static |
| ~CMeshSystem() (defined in Skylicht::CMeshSystem) | Skylicht::CMeshSystem | virtual |
| ~CSkinnedMeshSystem() (defined in Skylicht::CSkinnedMeshSystem) | Skylicht::CSkinnedMeshSystem | virtual |
| ~IEntitySystem() (defined in Skylicht::IEntitySystem) | Skylicht::IEntitySystem | inlinevirtual |