Skylicht Engine
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Skylicht::CSkinnedMeshSystem Class Reference
Inheritance diagram for Skylicht::CSkinnedMeshSystem:
Skylicht::CMeshSystem Skylicht::IEntitySystem

Public Member Functions

virtual void beginQuery (CEntityManager *entityManager)
virtual void onQuery (CEntityManager *entityManager, CEntity **entities, int numEntity)
virtual void init (CEntityManager *entityManager)
virtual void update (CEntityManager *entityManager)
Public Member Functions inherited from Skylicht::IEntitySystem
virtual bool isRenderSystem ()
void setSystemOrder (int order)
int getSystemOrder ()

Static Public Member Functions

static void updateSkinnedMesh (CEntityManager *entityManager, CEntity **entities, int numEntity)

Additional Inherited Members

Protected Attributes inherited from Skylicht::CMeshSystem
CGroupMeshm_groupMesh
Protected Attributes inherited from Skylicht::IEntitySystem
int m_systemOrder

Member Function Documentation

◆ beginQuery()

virtual void Skylicht::CSkinnedMeshSystem::beginQuery ( CEntityManager * entityManager)
virtual

Reimplemented from Skylicht::CMeshSystem.

◆ init()

virtual void Skylicht::CSkinnedMeshSystem::init ( CEntityManager * entityManager)
virtual

◆ onQuery()

virtual void Skylicht::CSkinnedMeshSystem::onQuery ( CEntityManager * entityManager,
CEntity ** entities,
int numEntity )
virtual

◆ update()

virtual void Skylicht::CSkinnedMeshSystem::update ( CEntityManager * entityManager)
virtual

The documentation for this class was generated from the following file: