Skylicht Engine
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Skylicht::CSkylichtMeshLoader Class Reference
Inheritance diagram for Skylicht::CSkylichtMeshLoader:
Skylicht::CBaseMeshImporter Skylicht::IMeshImporter

Public Member Functions

virtual bool loadModel (const char *resource, CEntityPrefab *output, bool normalMap, bool flipNormalMap, bool texcoord2, bool batching)
Public Member Functions inherited from Skylicht::CBaseMeshImporter
virtual void addTextureFolder (const char *folder)
virtual std::vector< std::string > & getTextureFolder ()

Protected Member Functions

void loadVersion (CMemoryStream *stream, CEntityPrefab *output, int version, bool normalMap, bool texcoord2, bool batching)

Additional Inherited Members

Protected Attributes inherited from Skylicht::CBaseMeshImporter
std::vector< std::string > m_textureFolder

Member Function Documentation

◆ loadModel()

virtual bool Skylicht::CSkylichtMeshLoader::loadModel ( const char * resource,
CEntityPrefab * output,
bool normalMap,
bool flipNormalMap,
bool texcoord2,
bool batching )
virtual

The documentation for this class was generated from the following file: