Skylicht Engine
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Skylicht::CWorldTransformSystem Class Reference
Inheritance diagram for Skylicht::CWorldTransformSystem:
Skylicht::IEntitySystem

Public Member Functions

void registerLateUpdate (ILateUpdate *lateUpdate)
void unRegisterLateUpdate (ILateUpdate *lateUpdate)
virtual void beginQuery (CEntityManager *entityManager)
virtual void onQuery (CEntityManager *entityManager, CEntity **entities, int numEntity)
virtual void init (CEntityManager *entityManager)
virtual void update (CEntityManager *entityManager)
virtual void lateUpdate (CEntityManager *entityManager)
Public Member Functions inherited from Skylicht::IEntitySystem
virtual bool isRenderSystem ()
void setSystemOrder (int order)
int getSystemOrder ()

Protected Attributes

CGroupTransformm_groupTransform
std::vector< ILateUpdate * > m_lateUpdates
Protected Attributes inherited from Skylicht::IEntitySystem
int m_systemOrder

Member Function Documentation

◆ beginQuery()

virtual void Skylicht::CWorldTransformSystem::beginQuery ( CEntityManager * entityManager)
virtual

◆ init()

virtual void Skylicht::CWorldTransformSystem::init ( CEntityManager * entityManager)
virtual

◆ onQuery()

virtual void Skylicht::CWorldTransformSystem::onQuery ( CEntityManager * entityManager,
CEntity ** entities,
int numEntity )
virtual

◆ update()

virtual void Skylicht::CWorldTransformSystem::update ( CEntityManager * entityManager)
virtual

The documentation for this class was generated from the following file: