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Skylicht Engine
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| Nirr | Everything in the Irrlicht Engine can be found in this namespace |
| Ncore | Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace |
| Ngui | The gui namespace contains useful classes for easy creation of a graphical user interface |
| Nio | This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, .. |
| Nscene | All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, .. |
| Nvideo | The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here |
| NSkylicht | Everything in the Skylicht Engine. You can start by looking at the topics |
| NAudio | Handles all core audio functionality |
| NGraph | Component that manages the navigation lifecycle, including NavMesh generation and pathfinding |
| NLightmapper | Supports classes for baking lighting into Spherical Harmonics (SH) or Lightmap data |
| NSystem | The foundation for thread and process handling |
| NUI | Classes used to build the User Interface (UI) |