Skylicht Engine
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Topics
Here is a list of all topics with brief descriptions:
 Materials & TexturesManagement of materials, shaders, and texture resources
 2D GraphicsCore objects for 2D drawing, sprites, and fonts
 GUI SystemBase classes for canvases and 2D GUI elements
 Scene GraphObjects for scene construction and game object management
 Entity Component SystemCore ECS architecture and entity management
 Mesh SystemLoading, management, and exporting of 3D models
 Animation SystemSkeletal animation, blending, and IK solvers
 Render PipelineRendering processes and pipeline configurations
 Core ComponentsEssential component types for game objects
 Camera SystemComponents for camera management and control
 Transform SystemPosition, rotation, and scale management
 Mesh RenderingComponents for rendering 3D meshes
 Lighting SystemDirect lighting components and systems
 Indirect LightingBaked lighting and spherical harmonics systems
 Primitive ComponentsBasic 3D shapes (Cube, Sphere, Plane, Capsule, Cylinder) with custom materials and instancing support
 Debug UtilitiesTools for visual debugging and scene overlays
 UtilitiesCommon helper classes for strings, paths, serialization streams, math, IDs, and data parsing
 Physics EngineIntegration with Bullet Physics for dynamics and collisions
 Audio SystemCross-platform 2D and 3D audio playback and streaming
 Particle SystemECS-driven particle engine with instancing and trails
 UI LibraryHigh-level interactive UI controls and event handling