Skylicht Engine
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Skylicht::CMaterial::SExtraParams Struct Reference

Structure for storing extra parameters, used when switching shaders. More...

#include <Material/CMaterial.h>

Public Attributes

std::string ShaderPath
 Associated shader path.
std::vector< SUniformValue * > UniformParams
 Extra uniform values.
std::vector< SUniformTexture * > UniformTextures
 Extra uniform textures.

Detailed Description

Structure for storing extra parameters, used when switching shaders.

Contains shader path, additional uniform values and textures.


The documentation for this struct was generated from the following file: