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Skylicht Engine
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Structure for storing extra parameters, used when switching shaders. More...
#include <Material/CMaterial.h>
Public Attributes | |
| std::string | ShaderPath |
| Associated shader path. | |
| std::vector< SUniformValue * > | UniformParams |
| Extra uniform values. | |
| std::vector< SUniformTexture * > | UniformTextures |
| Extra uniform textures. | |
Structure for storing extra parameters, used when switching shaders.
Contains shader path, additional uniform values and textures.