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Skylicht Engine
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This is the complete list of members for Skylicht::CLightSystem, including all inherited members.
| beginQuery(CEntityManager *entityManager) (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | virtual |
| CLightSystem() (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | |
| Effect enum value (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | |
| ERenderPass enum name (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | |
| getPipelineType() (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | inline |
| getRenderPass() (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | inline |
| getSortingPriority() (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | inline |
| getSystemOrder() (defined in Skylicht::IEntitySystem) | Skylicht::IEntitySystem | inline |
| IEntitySystem() (defined in Skylicht::IEntitySystem) | Skylicht::IEntitySystem | inline |
| init(CEntityManager *entityManager) (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | virtual |
| IRenderSystem() (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | inline |
| isRenderSystem() (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | inlinevirtual |
| m_areaLights (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | protected |
| m_currentALight (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | protected |
| m_currentDLight (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | protected |
| m_currentPLight (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | protected |
| m_currentSLight (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | protected |
| m_dirLights (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | protected |
| m_group (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | protected |
| m_pipelineType (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | protected |
| m_pointLights (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | protected |
| m_renderPass (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | protected |
| m_sortingPriority (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | protected |
| m_sorts (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | protected |
| m_spotLights (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | protected |
| m_systemOrder (defined in Skylicht::IEntitySystem) | Skylicht::IEntitySystem | protected |
| OcclusionQuery enum value (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | |
| onBeginSetupLight(CRenderMeshData *data, CWorldTransformData *transform) (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | |
| onEndSetupLight() (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | |
| onQuery(CEntityManager *entityManager, CEntity **entities, int numEntity) (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | virtual |
| Opaque enum value (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | |
| postRender(CEntityManager *entityManager) (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | virtual |
| render(CEntityManager *entityManager) (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | virtual |
| renderEmission(CEntityManager *entityManager) (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | inlinevirtual |
| renderTransparent(CEntityManager *entityManager) (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | inlinevirtual |
| setSortingPriority(int s) (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | inline |
| setSystemOrder(int order) (defined in Skylicht::IEntitySystem) | Skylicht::IEntitySystem | inline |
| Sky enum value (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | |
| sortLights(const core::vector3df &position, u32 objLayer, CLightCullingData **lights, int lightCount) (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | protected |
| Transparent enum value (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | |
| update(CEntityManager *entityManager) (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | virtual |
| ~CLightSystem() (defined in Skylicht::CLightSystem) | Skylicht::CLightSystem | virtual |
| ~IEntitySystem() (defined in Skylicht::IEntitySystem) | Skylicht::IEntitySystem | inlinevirtual |
| ~IRenderSystem() (defined in Skylicht::IRenderSystem) | Skylicht::IRenderSystem | inlinevirtual |