Skylicht Engine
Loading...
Searching...
No Matches
Skylicht::CLightSystem Class Reference
Inheritance diagram for Skylicht::CLightSystem:
Skylicht::IRenderSystem Skylicht::IEntitySystem

Classes

struct  SDistanceLightEntry

Public Member Functions

virtual void beginQuery (CEntityManager *entityManager)
virtual void onQuery (CEntityManager *entityManager, CEntity **entities, int numEntity)
virtual void init (CEntityManager *entityManager)
virtual void update (CEntityManager *entityManager)
virtual void render (CEntityManager *entityManager)
virtual void postRender (CEntityManager *entityManager)
void onBeginSetupLight (CRenderMeshData *data, CWorldTransformData *transform)
void onEndSetupLight ()
Public Member Functions inherited from Skylicht::IRenderSystem
virtual bool isRenderSystem ()
IRenderPipeline::ERenderPipelineType getPipelineType ()
virtual void renderTransparent (CEntityManager *entityManager)
virtual void renderEmission (CEntityManager *entityManager)
ERenderPass getRenderPass ()
int getSortingPriority ()
void setSortingPriority (int s)
Public Member Functions inherited from Skylicht::IEntitySystem
void setSystemOrder (int order)
int getSystemOrder ()

Protected Member Functions

void sortLights (const core::vector3df &position, u32 objLayer, CLightCullingData **lights, int lightCount)

Protected Attributes

core::array< CLightCullingData * > m_pointLights
core::array< CLightCullingData * > m_spotLights
core::array< CLightCullingData * > m_areaLights
core::array< CLightCullingData * > m_dirLights
CEntityGroupm_group
CDirectionalLightm_currentDLight
CPointLightm_currentPLight [4]
CSpotLightm_currentSLight [4]
CAreaLightm_currentALight [4]
core::array< SDistanceLightEntrym_sorts
Protected Attributes inherited from Skylicht::IRenderSystem
IRenderPipeline::ERenderPipelineType m_pipelineType
ERenderPass m_renderPass
int m_sortingPriority
Protected Attributes inherited from Skylicht::IEntitySystem
int m_systemOrder

Additional Inherited Members

Public Types inherited from Skylicht::IRenderSystem
enum  ERenderPass {
  Sky = 0 , Opaque , OcclusionQuery , Transparent ,
  Effect
}

Member Function Documentation

◆ beginQuery()

virtual void Skylicht::CLightSystem::beginQuery ( CEntityManager * entityManager)
virtual

◆ init()

virtual void Skylicht::CLightSystem::init ( CEntityManager * entityManager)
virtual

◆ onQuery()

virtual void Skylicht::CLightSystem::onQuery ( CEntityManager * entityManager,
CEntity ** entities,
int numEntity )
virtual

◆ postRender()

virtual void Skylicht::CLightSystem::postRender ( CEntityManager * entityManager)
virtual

Reimplemented from Skylicht::IRenderSystem.

◆ render()

virtual void Skylicht::CLightSystem::render ( CEntityManager * entityManager)
virtual

◆ update()

virtual void Skylicht::CLightSystem::update ( CEntityManager * entityManager)
virtual

The documentation for this class was generated from the following file: