Skylicht Engine
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Skylicht::CSkinnedMeshRendererInstancing Member List

This is the complete list of members for Skylicht::CSkinnedMeshRendererInstancing, including all inherited members.

beginQuery(CEntityManager *entityManager) (defined in Skylicht::CSkinnedMeshRendererInstancing)Skylicht::CSkinnedMeshRendererInstancingvirtual
CSkinnedMeshRendererInstancing() (defined in Skylicht::CSkinnedMeshRendererInstancing)Skylicht::CSkinnedMeshRendererInstancing
Effect enum value (defined in Skylicht::IRenderSystem)Skylicht::IRenderSystem
ERenderPass enum name (defined in Skylicht::IRenderSystem)Skylicht::IRenderSystem
getPipelineType() (defined in Skylicht::IRenderSystem)Skylicht::IRenderSysteminline
getRenderPass() (defined in Skylicht::IRenderSystem)Skylicht::IRenderSysteminline
getSortingPriority() (defined in Skylicht::IRenderSystem)Skylicht::IRenderSysteminline
getSystemOrder() (defined in Skylicht::IEntitySystem)Skylicht::IEntitySysteminline
IEntitySystem() (defined in Skylicht::IEntitySystem)Skylicht::IEntitySysteminline
init(CEntityManager *entityManager) (defined in Skylicht::CSkinnedMeshRendererInstancing)Skylicht::CSkinnedMeshRendererInstancingvirtual
IRenderSystem() (defined in Skylicht::IRenderSystem)Skylicht::IRenderSysteminline
isRenderSystem() (defined in Skylicht::IRenderSystem)Skylicht::IRenderSysteminlinevirtual
m_group (defined in Skylicht::CSkinnedMeshRendererInstancing)Skylicht::CSkinnedMeshRendererInstancingprotected
m_instancingGroups (defined in Skylicht::CSkinnedMeshRendererInstancing)Skylicht::CSkinnedMeshRendererInstancingprotected
m_pipelineType (defined in Skylicht::IRenderSystem)Skylicht::IRenderSystemprotected
m_renderPass (defined in Skylicht::IRenderSystem)Skylicht::IRenderSystemprotected
m_sortingPriority (defined in Skylicht::IRenderSystem)Skylicht::IRenderSystemprotected
m_systemOrder (defined in Skylicht::IEntitySystem)Skylicht::IEntitySystemprotected
OcclusionQuery enum value (defined in Skylicht::IRenderSystem)Skylicht::IRenderSystem
onQuery(CEntityManager *entityManager, CEntity **entities, int numEntity) (defined in Skylicht::CSkinnedMeshRendererInstancing)Skylicht::CSkinnedMeshRendererInstancingvirtual
Opaque enum value (defined in Skylicht::IRenderSystem)Skylicht::IRenderSystem
postRender(CEntityManager *entityManager) (defined in Skylicht::IRenderSystem)Skylicht::IRenderSysteminlinevirtual
render(CEntityManager *entityManager) (defined in Skylicht::CSkinnedMeshRendererInstancing)Skylicht::CSkinnedMeshRendererInstancingvirtual
renderEmission(CEntityManager *entityManager) (defined in Skylicht::IRenderSystem)Skylicht::IRenderSysteminlinevirtual
renderInstancing(CEntityManager *entityManager, bool isRenderTransparent) (defined in Skylicht::CSkinnedMeshRendererInstancing)Skylicht::CSkinnedMeshRendererInstancing
renderTransparent(CEntityManager *entityManager) (defined in Skylicht::CSkinnedMeshRendererInstancing)Skylicht::CSkinnedMeshRendererInstancingvirtual
setSortingPriority(int s) (defined in Skylicht::IRenderSystem)Skylicht::IRenderSysteminline
setSystemOrder(int order) (defined in Skylicht::IEntitySystem)Skylicht::IEntitySysteminline
Sky enum value (defined in Skylicht::IRenderSystem)Skylicht::IRenderSystem
Transparent enum value (defined in Skylicht::IRenderSystem)Skylicht::IRenderSystem
update(CEntityManager *entityManager) (defined in Skylicht::CSkinnedMeshRendererInstancing)Skylicht::CSkinnedMeshRendererInstancingvirtual
~CSkinnedMeshRendererInstancing() (defined in Skylicht::CSkinnedMeshRendererInstancing)Skylicht::CSkinnedMeshRendererInstancingvirtual
~IEntitySystem() (defined in Skylicht::IEntitySystem)Skylicht::IEntitySysteminlinevirtual
~IRenderSystem() (defined in Skylicht::IRenderSystem)Skylicht::IRenderSysteminlinevirtual