Skylicht Engine
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Skylicht::CSkinnedMeshRendererInstancing Class Reference
Inheritance diagram for Skylicht::CSkinnedMeshRendererInstancing:
Skylicht::IRenderSystem Skylicht::IEntitySystem

Public Member Functions

virtual void beginQuery (CEntityManager *entityManager)
virtual void onQuery (CEntityManager *entityManager, CEntity **entities, int numEntity)
virtual void init (CEntityManager *entityManager)
virtual void update (CEntityManager *entityManager)
virtual void render (CEntityManager *entityManager)
virtual void renderTransparent (CEntityManager *entityManager)
void renderInstancing (CEntityManager *entityManager, bool isRenderTransparent)
Public Member Functions inherited from Skylicht::IRenderSystem
virtual bool isRenderSystem ()
IRenderPipeline::ERenderPipelineType getPipelineType ()
virtual void renderEmission (CEntityManager *entityManager)
virtual void postRender (CEntityManager *entityManager)
ERenderPass getRenderPass ()
int getSortingPriority ()
void setSortingPriority (int s)
Public Member Functions inherited from Skylicht::IEntitySystem
void setSystemOrder (int order)
int getSystemOrder ()

Protected Attributes

CGroupSkinnedInstancingm_group
std::map< SMeshInstancing *, SMeshInstancingGroup * > m_instancingGroups
Protected Attributes inherited from Skylicht::IRenderSystem
IRenderPipeline::ERenderPipelineType m_pipelineType
ERenderPass m_renderPass
int m_sortingPriority
Protected Attributes inherited from Skylicht::IEntitySystem
int m_systemOrder

Additional Inherited Members

Public Types inherited from Skylicht::IRenderSystem
enum  ERenderPass {
  Sky = 0 , Opaque , OcclusionQuery , Transparent ,
  Effect
}

Member Function Documentation

◆ beginQuery()

virtual void Skylicht::CSkinnedMeshRendererInstancing::beginQuery ( CEntityManager * entityManager)
virtual

◆ init()

virtual void Skylicht::CSkinnedMeshRendererInstancing::init ( CEntityManager * entityManager)
virtual

◆ onQuery()

virtual void Skylicht::CSkinnedMeshRendererInstancing::onQuery ( CEntityManager * entityManager,
CEntity ** entities,
int numEntity )
virtual

◆ render()

virtual void Skylicht::CSkinnedMeshRendererInstancing::render ( CEntityManager * entityManager)
virtual

◆ renderTransparent()

virtual void Skylicht::CSkinnedMeshRendererInstancing::renderTransparent ( CEntityManager * entityManager)
virtual

Reimplemented from Skylicht::IRenderSystem.

◆ update()

virtual void Skylicht::CSkinnedMeshRendererInstancing::update ( CEntityManager * entityManager)
virtual

The documentation for this class was generated from the following file: