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| | CUICheckbox (CUIContainer *container, CGUIElement *element) |
| | Create a checkbox bound to a container and element.
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| | CUICheckbox (CUIContainer *container, CGUIElement *element, CGUIElement *bg, CGUIElement *checked) |
| | Create a checkbox with explicit background and checked elements.
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| virtual void | onPressed () |
| | Called when the control is pressed.
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| void | setToggle (bool b, bool invokeEvent=true, bool doAnimation=false) |
| | Set the checked state programmatically.
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| bool | isToggle () |
| | Query current checked state.
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| CGUIElement * | getBackground () |
| | Get the background element.
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| CGUIElement * | getChecked () |
| | Get the checked element.
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| | CUIBase (CUIContainer *container, CGUIElement *element) |
| | Constructor.
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virtual | ~CUIBase () |
| | Virtual destructor.
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| void | remove () |
| | Remove this UI object from its container and perform cleanup.
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virtual void | update () |
| virtual void | setEnable (bool b) |
| | Enable or disable this UI object.
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| virtual void | setVisible (bool b) |
| | Set visibility of this UI object.
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bool | isEnable () |
| | Returns true if the object is enabled.
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bool | isVisible () |
| | Returns true if the object is visible.
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int | getPointerId () |
| | Get the pointer ID associated with this UI object.
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void | setPointerId (int id) |
| | Set the pointer ID for this UI object.
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void | resetTouch () |
| | Reset pointer internal state (hover/down).
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| void | setContinueGameEvent (bool b) |
| | Control whether input events continue to the game layer.
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bool | isContinueGameEvent () |
| | Returns true when events are allowed to continue to the game layer.
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bool | isContinueKeyEvent () |
| void | setSkipPointerEventWhenDrag (bool b) |
| | When true pointer events will be skipped while dragging.
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bool | isPointerHover () |
| | Returns true if pointer is hovering this object.
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bool | isPointerDown () |
| | Returns true if pointer is down on this object.
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CGUIElement * | getElement () |
| | Get the underlying CGUIElement pointer.
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CCanvas * | getCanvas () |
| | Retrieve the canvas that the underlying element belongs to.
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CUIContainer * | getContainer () |
| | Get parent container.
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core::vector3df * | getRectTransform () |
| | Returns a pointer to the internal rect transform (4 corners).
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void | getRectTransform (CGUIElement *element, core::vector3df *t) |
| virtual void | onPointerHover (int pointerId, float pointerX, float pointerY) |
| | Called when pointer enters or hovers over the element.
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| virtual void | onPointerOut (int pointerId, float pointerX, float pointerY) |
| | Called when pointer leaves the element.
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| virtual void | onPointerDown (int pointerId, float pointerX, float pointerY) |
| | Called when pointer is pressed down on the element.
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| virtual void | onPointerUp (int pointerId, float pointerX, float pointerY) |
| | Called when pointer is released over the element.
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| virtual void | onPointerMove (int pointerId, float pointerX, float pointerY) |
| | Called when pointer moves while over or dragging the element.
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| virtual void | onFocus () |
| | Called when element receives focus.
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| virtual void | onLostFocus () |
| | Called when element loses focus.
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| virtual void | onKeyEvent (const SEvent &event) |
| | Called when a keyboard event is delivered to this element.
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| void | startMotion (EMotionEvent event) |
| | Start motions associated with a specific motion event.
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| void | stopMotion (EMotionEvent event) |
| | Stop motions associated with a specific motion event.
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| bool | isMotionPlaying (EMotionEvent event) |
| | Query whether any motion is currently playing for the given event.
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| virtual CMotion * | addMotion (EMotionEvent event, CMotion *motion) |
| | Add a CMotion instance to the list for the given event. The motion will be initialized and managed by this object.
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| virtual CMotion * | addMotion (EMotionEvent event, CGUIElement *element, CMotion *motion) |
| | Add a CMotion instance bound to a specific CGUIElement for the given event.
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| bool | removeMotion (EMotionEvent event, CMotion *motion) |
| | Remove a motion instance from the given event list.
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| void | removeMotions (EMotionEvent event) |
| | Remove all motions attached to the specified event.
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| std::vector< CMotion * > & | getMotions (EMotionEvent event) |
| | Access the motion vector for a specific event.
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| void | convertToUICoordinate (float &pointerX, float &pointerY) |
| | Convert screen pointer coordinates to this UI object's local UI coordinates.
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| void | convertWorldToLocal (CGUIElement *element, float &x, float &y) |
| | Convert world coordinates to the local coordinate space of a CGUIElement.
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| void | convertLocalToWorld (CGUIElement *element, float &x, float &y) |
| | Convert local coordinates of a CGUIElement to world coordinates.
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| virtual bool | acceptDragFocus () |
| | Whether this UI element should accept drag-focus when the pointer is already down and the user drags over it.
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| void | setSoundId (int slot, int soundId) |
| | Set the sound id associated with this UI object.
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| int | getSoundId (int slot) |
| | Get the sound id associated with this UI object.
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| void | setUserData (void *data) |
| | Attach an application-defined pointer to this UI object.
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| void * | getUserData () |
| | Retrieve the pointer previously set via setUserData.
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| std::function< void(CUICheckbox *, bool)> | OnChanged |
| | Callback invoked when the checkbox state changes.
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std::function< void(int, float, float)> | OnPointerHover |
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std::function< void(int, float, float)> | OnPointerOut |
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std::function< void(int, float, float)> | OnPointerDown |
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std::function< void(int, float, float)> | OnPointerUp |
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std::function< void(int, float, float, bool)> | OnPointerMove |
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std::function< void(CUIBase *)> | OnPressed |
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std::function< void(CUIBase *)> | OnFocus |
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std::function< void(CUIBase *)> | OnLostFocus |
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std::function< void(CUIBase *, const SEvent &)> | OnKeyEvent |
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std::function< void(CUIBase *, EMotionEvent)> | OnMotionFinish [(int) EMotionEvent::NumEvent] |
Checkbox control built on top of CUIBase.
CUICheckbox represents a two-state checkbox control with an optional simple animation when the checked state changes. The control contains a background element and a checked mark element (m_checked). Use OnChanged to react to user-initiated or programmatic changes.
Behaviour:
- onPressed() toggles the checked state (unless overridden).
- setToggle() changes the state programmatically; invokeEvent controls whether the OnChanged callback is invoked; doAnimation controls whether the checkbox plays its internal tween animation.
Typical usage:
- Construct with a parent CUIContainer and an element node.
- Optionally provide explicit background and checked elements via the alternate constructor.
- Register a listener on OnChanged to be notified when the state changes.