Skylicht Engine
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Skylicht::UI::CUIProgressBar Class Reference

A simple progress bar control. More...

#include <UserInterface/CUIProgressBar.h>

Inheritance diagram for Skylicht::UI::CUIProgressBar:
Skylicht::UI::CUIBase

Public Member Functions

 CUIProgressBar (CUIContainer *container, CGUIElement *element)
 Construct a progress bar using the given root element.
 CUIProgressBar (CUIContainer *container, CGUIElement *element, CGUIElement *bg, CGUIElement *loading)
 Construct a progress bar with explicitly provided components.
void setPercent (float f)
 Set the current progress value.
Public Member Functions inherited from Skylicht::UI::CUIBase
 CUIBase (CUIContainer *container, CGUIElement *element)
 Constructor.
virtual ~CUIBase ()
 Virtual destructor.
void remove ()
 Remove this UI object from its container and perform cleanup.
virtual void update ()
virtual void setEnable (bool b)
 Enable or disable this UI object.
virtual void setVisible (bool b)
 Set visibility of this UI object.
bool isEnable ()
 Returns true if the object is enabled.
bool isVisible ()
 Returns true if the object is visible.
int getPointerId ()
 Get the pointer ID associated with this UI object.
void setPointerId (int id)
 Set the pointer ID for this UI object.
void resetTouch ()
 Reset pointer internal state (hover/down).
void setContinueGameEvent (bool b)
 Control whether input events continue to the game layer.
bool isContinueGameEvent ()
 Returns true when events are allowed to continue to the game layer.
bool isContinueKeyEvent ()
void setSkipPointerEventWhenDrag (bool b)
 When true pointer events will be skipped while dragging.
bool isPointerHover ()
 Returns true if pointer is hovering this object.
bool isPointerDown ()
 Returns true if pointer is down on this object.
CGUIElementgetElement ()
 Get the underlying CGUIElement pointer.
CCanvasgetCanvas ()
 Retrieve the canvas that the underlying element belongs to.
CUIContainergetContainer ()
 Get parent container.
core::vector3dfgetRectTransform ()
 Returns a pointer to the internal rect transform (4 corners).
void getRectTransform (CGUIElement *element, core::vector3df *t)
virtual void onPointerHover (int pointerId, float pointerX, float pointerY)
 Called when pointer enters or hovers over the element.
virtual void onPointerOut (int pointerId, float pointerX, float pointerY)
 Called when pointer leaves the element.
virtual void onPointerDown (int pointerId, float pointerX, float pointerY)
 Called when pointer is pressed down on the element.
virtual void onPointerUp (int pointerId, float pointerX, float pointerY)
 Called when pointer is released over the element.
virtual void onPointerMove (int pointerId, float pointerX, float pointerY)
 Called when pointer moves while over or dragging the element.
virtual void onPressed ()
 Called when the element is considered "pressed" (high-level event). Subclasses may trigger OnPressed callback from here.
virtual void onFocus ()
 Called when element receives focus.
virtual void onLostFocus ()
 Called when element loses focus.
virtual void onKeyEvent (const SEvent &event)
 Called when a keyboard event is delivered to this element.
void startMotion (EMotionEvent event)
 Start motions associated with a specific motion event.
void stopMotion (EMotionEvent event)
 Stop motions associated with a specific motion event.
bool isMotionPlaying (EMotionEvent event)
 Query whether any motion is currently playing for the given event.
virtual CMotionaddMotion (EMotionEvent event, CMotion *motion)
 Add a CMotion instance to the list for the given event. The motion will be initialized and managed by this object.
virtual CMotionaddMotion (EMotionEvent event, CGUIElement *element, CMotion *motion)
 Add a CMotion instance bound to a specific CGUIElement for the given event.
bool removeMotion (EMotionEvent event, CMotion *motion)
 Remove a motion instance from the given event list.
void removeMotions (EMotionEvent event)
 Remove all motions attached to the specified event.
std::vector< CMotion * > & getMotions (EMotionEvent event)
 Access the motion vector for a specific event.
void convertToUICoordinate (float &pointerX, float &pointerY)
 Convert screen pointer coordinates to this UI object's local UI coordinates.
void convertWorldToLocal (CGUIElement *element, float &x, float &y)
 Convert world coordinates to the local coordinate space of a CGUIElement.
void convertLocalToWorld (CGUIElement *element, float &x, float &y)
 Convert local coordinates of a CGUIElement to world coordinates.
virtual bool acceptDragFocus ()
 Whether this UI element should accept drag-focus when the pointer is already down and the user drags over it.
void setSoundId (int slot, int soundId)
 Set the sound id associated with this UI object.
int getSoundId (int slot)
 Get the sound id associated with this UI object.
void setUserData (void *data)
 Attach an application-defined pointer to this UI object.
void * getUserData ()
 Retrieve the pointer previously set via setUserData.

Protected Attributes

CGUIElementm_background
CGUIMaskm_mask
CGUIElementm_loading
Protected Attributes inherited from Skylicht::UI::CUIBase
CUIContainerm_container
CGUIElementm_element
core::vector3df m_rectTransform [4]
std::vector< CMotion * > m_motions [(int) EMotionEvent::NumEvent]
bool m_enable
bool m_visible
bool m_isPointerHover
bool m_isPointerDown
bool m_skipPointerEventWhenDrag
bool m_continueGameEvent
bool m_continueKeyEvent
int m_pointerId
float m_pointerDownX
float m_pointerDownY
int m_soundId [4]
void * m_userData

Additional Inherited Members

Public Attributes inherited from Skylicht::UI::CUIBase
std::function< void(int, float, float)> OnPointerHover
std::function< void(int, float, float)> OnPointerOut
std::function< void(int, float, float)> OnPointerDown
std::function< void(int, float, float)> OnPointerUp
std::function< void(int, float, float, bool)> OnPointerMove
std::function< void(CUIBase *)> OnPressed
std::function< void(CUIBase *)> OnFocus
std::function< void(CUIBase *)> OnLostFocus
std::function< void(CUIBase *, const SEvent &)> OnKeyEvent
std::function< void(CUIBase *, EMotionEvent)> OnMotionFinish [(int) EMotionEvent::NumEvent]

Detailed Description

A simple progress bar control.

CUIProgressBar is a UI control that visually represents progress or loading state. It composes three GUI elements:

  • a background element (m_background),
  • a mask (m_mask) used to clip the loading/foreground element, and
  • a loading/foreground element (m_loading) that is revealed according to the current progress percentage.

Typical usage:

  • Create the control with a root CGUIElement and optionally provide custom background and loading elements.
  • Call setPercent() to update the displayed progress. The value is interpreted as a fraction in the range [0.0, 1.0] (0% – 100%).
See also
CUIBase, CGUIElement, CGUIMask

Constructor & Destructor Documentation

◆ CUIProgressBar() [1/2]

Skylicht::UI::CUIProgressBar::CUIProgressBar ( CUIContainer * container,
CGUIElement * element )

Construct a progress bar using the given root element.

Parameters
containerParent UI container that owns this control.
elementRoot CGUIElement used for this progress bar.

The constructor will typically look for child elements within element to initialize m_background and m_loading. The mask (m_mask) is auto-created in the constructor if one is not already present on the provided element.

◆ CUIProgressBar() [2/2]

Skylicht::UI::CUIProgressBar::CUIProgressBar ( CUIContainer * container,
CGUIElement * element,
CGUIElement * bg,
CGUIElement * loading )

Construct a progress bar with explicitly provided components.

Parameters
containerParent UI container that owns this control.
elementRoot CGUIElement used for this progress bar.
bgBackground element to use for the bar.
loadingForeground/loading element to be clipped or resized.

Use this constructor when you want to supply specific sub-elements instead of relying on the root element's internal children. The mask (m_mask) will still be created automatically if required.

Member Function Documentation

◆ setPercent()

void Skylicht::UI::CUIProgressBar::setPercent ( float f)

Set the current progress value.

Parameters
fProgress value interpreted as a fraction, where 0.0 = empty and 1.0 = full.

This function updates the mask rectangle to reveal the corresponding portion of the loading element. The implementation sets the mask width to element_width * f. The mask is created in the constructor, so calling this method requires a valid m_mask.


The documentation for this class was generated from the following file: