Skylicht Engine
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Skylicht::Physics::SAllRaycastResult Struct Reference

Result structure for a raycast that returns all hits. More...

#include <PhysicsEngine/CPhysicsRaycast.h>

Public Attributes

core::array< CCollider * > Colliders
 Array of colliders hit by the ray.
core::array< CRigidbody * > Bodies
 Array of rigid bodies hit by the ray.
core::vector3df RayFromWorld
 Ray start position in world space.
core::vector3df RayToWorld
 Ray end position in world space.
core::array< core::vector3dfHitNormalWorld
 Normals at hit points in world space.
core::array< core::vector3dfHitPointWorld
 Hit positions in world space.
core::array< float > HitFractions
 Hit fractions (0 to 1) along the ray.

Detailed Description

Result structure for a raycast that returns all hits.


The documentation for this struct was generated from the following file: